The saber is one of the three weapons used in modern fencing, alongside foil and épée. The saber has a distinct characteristics.
Saber has a flat, triangular blade with a cutting edge. Saber fencers can score with both the edge and the tip of the blade. This allows for slashing as well as thrusting actions, making saber bouts more aggressive and dynamic.
The saber is light, weighing around 500 grams, with a blade that is 88-105 cm long. The saber guard is large and curved to protect the fencer's hand.
Basic ready position. Knees slightly bent, weight balanced, and dominant foot forward.
The advance is a step forward, while the retreat is a step backward.
The fencer pushes off with their back leg, extending their front foot forward while extending their arm and saber.
After lunging, a fencer must quickly retreat back to the en garde position to be ready for the next action.
Cuts: In saber, attacks are often delivered as cuts rather than thrusts. Fencers use the edge of the blade to slice at their opponent’s target area. Cuts can come from above (head cut), from the sides (flank cut), or upward (underarm cut).
Thrusts: While cuts are the most common attacks in saber, fencers can also score with thrusts by striking their opponent with the tip of the blade.
Parries: A parry is a defensive action used to block an opponent's attack. By moving the blade to intercept or deflect the incoming strike, the fencer protects their target area and gains the opportunity for a counterattack. There are several types of parries in saber, such as parry 3 (protecting the right side of the body) and parry 5 (protecting the head).
Riposte: After successfully parrying an opponent’s attack, a fencer can immediately launch a counterattack known as a riposte. Ripostes are quick, often decisive actions that take advantage of the opponent’s momentary vulnerability
Attack Priority: The attacking fencer maintains the right of way unless their attack is parried or misses. If the defender successfully parries the attack, they gain the right of way and can launch a counterattack, which would then earn them the point.
Feint: Feints are fake attacks designed to draw out a reaction from the opponent. A fencer might pretend to attack one area of the body, only to quickly change direction and strike another target.
Distance: Fencers use footwork to control the bout, advancing when they’re ready to attack and retreating when they need to defend or reset.
Timing: Effective saber fencers develop a sense of timing, knowing when to launch an attack or when to wait for the perfect moment to counter. This involves both patience and quick decision-making.
Saber fencing bouts are fast, typically lasting until one fencer reaches the maximum points or until the 3-minute time limit for each round expires. If neither fencer reaches 15 points by the end of the bout, the fencer with the most points wins.
In an individual fencing event, the competition begins with a pool round followed by direct elimination rounds. During the pool round, fencers are grouped into pools of 5-7 competitors and face each other in short bouts, each aiming to score 5 touches or win within a 3-minute time limit. The results from the pool round are used to rank fencers, which determines seeding for the next stage. In the direct elimination (DE) rounds, bouts are longer, with fencers aiming to reach 15 touches or lead after three 3-minute periods. Losing a bout in the DE round means elimination, while winners advance until one fencer remains as the champion.
In a fencing team event, each team of three (plus one substitute) competes in a relay format where each fencer faces each opposing fencer in nine bouts, aiming for a cumulative team score of 45 touches to win. Bouts progress in increments of 5 (e.g., 5, 10, 15), with the score carrying over, allowing teams to make up ground in later bouts. The match ends if one team reaches 45 touches or, if time expires, the leading team wins. In the event of a tie, a sudden-death overtime with priority assigned to one team determines the winner if no touch is scored.
Fencers wear electric scoring equipment that registers valid hits. When a fencer makes a valid touch on the opponent’s target area, the scoring system lights up to indicate the point.